Ed media studio

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NEW COURSE NUMBER REQUESTED:

EDT 620

NEW COURSE TITLE REQUESTED:

Educators digital studio: designing interactive media for learning

POSSIBLE INSTRUCTOR(S):

Curinga

CATALOG DESCRIPTION:

How can the digital media best support learning? Working on semester-long projects, students learn about interaction and instructional design. In this hands-on studio, develop and extend skills in multimedia authoring: digital images/audio/video, web design, HTML/CSS/Javascript, web programming. Apply these skills to create a original educational resources.

PROPOSED BY:

Matthew Curinga, x8623

EFFECTIVE START TERM DATE REQUESTED:

Spring 2012

RATIONALE:

This capstone course for the Masters in educational technology challenges students to integrate the skills and knowledge they have acquired to develop novel educational media. This integrative course will allow instructors to evaluate the various skills required for instructional design and development, while students will have the opportunity to gain depth in considering how technology can be used for powerful learning.

COURSE GOALS & OBJECTIVES:

This course is designed to challenge students to develop their abilities as instructional designers and as authors of digital media for learning. Specifically, they should learn to:

  • design an effective digital learning environment that is intuitive to use and follows principles of Universal Design for accessibility
  • develop a depth of skill in one area of digital production: video editing, graphic design, computer programming, web design, etc.
  • understand key concepts of instructional design, including meeting the needs of the target audience and following sound pedagogical princicples

PreREQUISITES/CoREQUISITES:

EDT 501 & EDT 505

REQUIRED TEXTS (IN UNIVERSITY LIBRARY COLLECTION):

Moggridge, Bill. 2007. Designing interactions. MIT Press. Cambridge Mass. ISBN 9780262134743.
Norman, Donald. 1988-06-12. The Psychology Of Everyday Things. Basic Books. USA. ISBN 0465067093.

REQUIRED TEXTS (NOT HELD IN UNIVERSITY LIBRARY COLLECTION):

None.

BIBLIOGRAPHY AND/OR OTHER ADDITIONAL RESOURCES:

Collins, A.. 2004. Design research: Theoretical and methodological issues. Journal of the learning Sciences, 13 (1)15–42.
Jewitt, Carey. 2008. Multimodality and Literacy in School Classrooms. Review of Research in Education, 32 (1)241-267.
Kuhn, S.. 2001. Learning from the architecture studio: Implications for project-based pedagogy. International Journal of Engineering Education, 17 (4/5)349–352.
Kvan, Thomas. 2001-03. The pedagogy of virtual design studios. Automation in Construction, 10 (3)345-353. , http://www.sciencedirect.com/science/article/B6V20-41KP556-K/2/1ad23074f36031dadda5bd8e49e80986
Löwgren, Jonas. 2007. Thoughtful interaction design : a design perspective on information technology. MIT Press. Cambridge Mass. ;;London. ISBN 9780262622097.
Moreno, R.. 2007. Interactive multimodal learning environments. Educational Psychology Review, 19 (3)309–326.
Wilson, B. G. 1997. Constructivist learning environments: Case studies in instructional design. IEEE Transactions on Professional Communication, {{{volume}}} ({{{issue}}})0361–1434.

OUTLINE of COURSE ACTIVITIES:

The sessions below are examples of how the course might unfold, but because of the nature of the studio, the instructor may choose to cover other areas or change the order of studios in response to student needs. The seminars are expected to remain as planned.

welcome: introduction to studio pedagogy

The introductory session introduces the idea and background of a studio pedagogy, and explains how the course will unfold.

studio: digital images

This studio focuses on manipulating and using digital images; students will learn techniques of the Gimp image editing software.

seminar: interaction design

Seminar about the key principles of interface and interaction design.

studio: introduction to web development

Covers the basic building blocks of Web design and development: HTML and CSS.

studio: web layouts and media

Students learn more advanced web techniques, with a focus on HTML5 and multimedia.

seminar: learning with multimedia

Seminar covers the key concepts of learning with multimedia; exploring powerful examples of multimedia learning resources.

studio: web interactivity with Javascript

Students learn to make interactive web pages using the Javascript programming language.

studio: GIS - geograhic information systems

This studio looks at the tools for integrating geographic systems into educational media.

mid-point critique

All students present their work to the class, formal critique from instructor and peers.

studio: blogs & wikis

This session focses on using wikis (MediaWiki) and blogs (WordPress) as multimedia frameworks.

studio: video basics

In this studio, students experiment with the basics of shooting video (lighting, camera angles, scripting, framing shots).

studio: video editing

Students will work with non-linear video editing packages (e.g. Final Cut).

studio: audio

Students are introduced to the concepts of audio editing/sampling; they will use the Audacity software package.

final studio

In the last studio, students prepare their projects for the final show.

final show

Students prepare an open studio, where they will present their project to the jury and guests from campus and community (and online).

MODE OF DELIVERY:

Check all envisioned currently:

  • Traditional (0-29% content on-line)
  • Blended (30-79% content on-line)
  • On-line (80+% content on-line)

STUDENT EVALUATION METHODS:

Describe here how student performance will be evaluated in this course. Methods used?

OTHER REQUIRED READINGS:

None.

SPECIAL INSTRUCTIONAL EQUIPMENT NEEDED FOR THIS COURSE:

None.

UNIVERSITY LEARNING GOALS:

LEARNING GOAL Stressed Considered Not covered
CommunicationX
Critical & Integrative ThinkingX
Quantitative ReasoningX
Information LiteracyX
Global CitizenshipX
Artistic Understanding & ExpressionX
Communication

At its core, this is a communication course, challenging students to use new media to communicate and teach. Because of the nature of the studio, students will get feedback throughout the semester from the instructor, their peers, and outside observers. They will have the time to iteratively improve both their written and multimedia work.

Critical & Integrative Thinking

Based on open, current, and important questions; the problem-based nature of the studio requires critical and integrative thinking. The studio uses successful media projects that have tackled difficult problems to build a success-oriented curriculum. Because of the flexible nature of the project work, students will also be able to draw on their own passions and strengths as they challenge themselves.

Quantitative Reasoning


Information Literacy
Global Citizenship

The topic each semester will be chosen because of its national and global importance. Part of the challenge of this studio is to apply the best practices in educational technology to meet the most pressing global problems of the day.

Artistic Understanding & Expression

In many respects, this is a design course. Students will take part in the full design life cycle, and will be judged on the creativity of their solution. Excellent projects will exhibit successful aesthetic approaches to the problem.